Welcome to the documented memory of Dreamworld. Here lies the logic behind the drift. Read carefully; knowledge is the only thing you keep when you wake up.
Physics works differently here, but conduct remains absolute.
To survive without fading, you must anchor yourself. A Town is a protected area where you and others can build safely.
Type /t new [Name] to create a town (Costs Money).
Type /t invite [Player] to grow your population.
Upkeep: Towns require gold to stay materialized. Ensure your Town Bank (/t deposit) is funded, or your town will fall.
The economy is entirely player-run. There are no Admin shops. The value of an item is what another dreamer is willing to pay.
Join up to 3 jobs (depending on rank) using /jobs browse.
Earn money by performing actions: Mining, Woodcutting, Hunting, etc.
While working, you may find Capsules. These are rare drops containing items from outside the normal loot table.
Capsules often contain tools with the Tether enchantment. These items defy standard durability rules.
When a Tethered item reaches critical durability (< 10), it will Fracture.
A Fractured item loses all stats and enchantments. It becomes useless "Ghost Gear" until repaired. It does not break, but it cannot be used.
To repair it, you must use a Tether Coil.
The logic here is woven from String and Copper. You must refine these base materials to create advanced components.
Tether Coil: Used to repair Fractured items.
Soulbind: Apply to an item to grant Keep on Death.